First Edition - Alternate Universe

First Edition - Alternate Universe by Decipher

Alternate Universe was the first expansion for Decipher's Star Trek: The Collectible Card Game. Published in 1995, the 122 cards of Alternate Universe introduce the idea of opening "doorways" to other dimensions. Experience time travel, parallel universes and alternate timelines. Play blackjack at the Royale Casino. Attempt a new dimension of missions. Contains the first Ultra-Rare card (1:121 packs). This set expands the game play into surreal worlds and different phases of existence

Artifacts (First Edition - Alternate Universe)

Artifacts

Artifacts represent rare and precious objects with special powers. They are discovered at Planet locations during mission attempts, and can only be earned by completing the mission. Some are then kept as equipment, some play on the table as events, and others are placed in your hand for later use.
Dilemmas (First Edition - Alternate Universe)

Dilemmas

A dilemma is a problem or obstacle personnel must face when attempting to complete a mission. They are your main tools for preventing your opponent from solving missions and scoring points. They are placed under missions at the beginning of the game, to be discovered later. Planet dilemmas can be encountered only at planet missions. Space dilemmas can be encountered only at space missions. Dual dilemmas may be encountered at any mission.
Doorways (First Edition - Alternate Universe)

Doorways

Doorways represent a physical door or a passage to another time or place. They open up side decks, link different spacelines together, allow special cards to be played, and more. Most doorways are seeded (they enter play before the game begins), but many doorways can be played during your turn.
Equipment (First Edition - Alternate Universe)

Equipment

Equipment cards represent portable tools and other devices. Your personnel carry Equipment to add skills, improve attributes, or do things they otherwise would not be able to do. Like personnel, equipment often have characteristics.
Events (First Edition - Alternate Universe)

Events

Events and Incidents represent developments within the universe. Objectives represent tasks you may complete, usually for points or some other benefit. Although they have different names, they all function the same way. While most events, incidents, and objectives have lasting effects, a few say to discard them after use.
Facilities (First Edition - Alternate Universe)

Facilities

Facilities are installations throughout the universe. Your ships, personnel, and equipment typically enter play at one of your facilities. Facilities are usually well-shielded, and can extend their shields to friendly ships that dock at them.
Interrupts (First Edition - Alternate Universe)

Interrupts

Interrupts represent sudden developments or unexpected changes of fortune in the universe. Unlike other card types, Interrupts can be played at any time between other actions -- even during your opponent's turn! Interrupts normally have a short-lived effect, and they are automatically discarded after use (unless the card says otherwise).
Missions (First Edition - Alternate Universe)

Missions

Missions represent locations within the cosmos. Each mission has a span, representing the distance that must be traveled to visit or pass this location. Some missions are Planets, where personnel and equipment can beam down to the surface. Others are Space missions, where everyone remains aboard their ships.
Personnel - Federation (First Edition - Alternate Universe)

Personnel - Federation

Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Federation.
Personnel - Klingon (First Edition - Alternate Universe)

Personnel - Klingon

Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Klingon Empire.
Personnel - Non-Aligned (First Edition - Alternate Universe)

Personnel - Non-Aligned

Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Non-Aligned aliens.
Personnel - Romulan (First Edition - Alternate Universe)

Personnel - Romulan

Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Romulan Empire.
Ships - Federation (First Edition - Alternate Universe)

Ships - Federation

Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Federation.
Ships - Klingon (First Edition - Alternate Universe)

Ships - Klingon

Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Klingon Empire.
Ships - Non-Aligned (First Edition - Alternate Universe)

Ships - Non-Aligned

Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Non-Aligned aliens.
Ships - Romulan (First Edition - Alternate Universe)

Ships - Romulan

Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Romulan Empire.