First Edition - Alternate Universe

Alternate Universe was the first expansion for Decipher's Star Trek: The Collectible Card Game. Published in 1995, the 122 cards of Alternate Universe introduce the idea of opening "doorways" to other dimensions. Experience time travel, parallel universes and alternate timelines. Play blackjack at the Royale Casino. Attempt a new dimension of missions. Contains the first Ultra-Rare card (1:121 packs). This set expands the game play into surreal worlds and different phases of existence
Artifacts
Artifacts represent rare and precious objects with special powers. They are discovered at Planet locations during mission attempts, and can only be earned by completing the mission. Some are then kept as equipment, some play on the table as events, and others are placed in your hand for later use.
Dilemmas
A dilemma is a problem or obstacle personnel must face when attempting to complete a mission. They are your main tools for preventing your opponent from solving missions and scoring points. They are placed under missions at the beginning of the game, to be discovered later. Planet dilemmas can be encountered only at planet missions. Space dilemmas can be encountered only at space missions. Dual dilemmas may be encountered at any mission.
Doorways
Doorways represent a physical door or a passage to another time or place. They open up side decks, link different spacelines together, allow special cards to be played, and more. Most doorways are seeded (they enter play before the game begins), but many doorways can be played during your turn.
Equipment
Equipment cards represent portable tools and other devices. Your personnel carry Equipment to add skills, improve attributes, or do things they otherwise would not be able to do. Like personnel, equipment often have characteristics.
Events
Events and Incidents represent developments within the universe. Objectives represent tasks you may complete, usually for points or some other benefit. Although they have different names, they all function the same way. While most events, incidents, and objectives have lasting effects, a few say to discard them after use.
Facilities
Facilities are installations throughout the universe. Your ships, personnel, and equipment typically enter play at one of your facilities. Facilities are usually well-shielded, and can extend their shields to friendly ships that dock at them.
Interrupts
Interrupts represent sudden developments or unexpected changes of fortune in the universe. Unlike other card types, Interrupts can be played at any time between other actions -- even during your opponent's turn! Interrupts normally have a short-lived effect, and they are automatically discarded after use (unless the card says otherwise).
Missions
Missions represent locations within the cosmos. Each mission has a span, representing the distance that must be traveled to visit or pass this location. Some missions are Planets, where personnel and equipment can beam down to the surface. Others are Space missions, where everyone remains aboard their ships.
Personnel - Federation
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Federation.
Personnel - Klingon
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Klingon Empire.
Personnel - Non-Aligned
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Non-Aligned aliens.
Personnel - Romulan
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Romulan Empire.
Ships - Federation
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Federation.
Ships - Klingon
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Klingon Empire.
Ships - Non-Aligned
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Non-Aligned aliens.
Ships - Romulan
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Romulan Empire.