First Edition - The Borg

Release by Decipher Inc. in September of 2001, this set included new Borg personnel and ships, introduced the Hirogen affiliation (the final new affiliation), new cards for the Vidiians, Kazon, Federation, and other affiliations, additional Delta Quadrant missions, and new dilemmas, objectives, and other cards to enhance your Voyager, full environment, and Warp Speed format decks. Included was an Ultra-Rare (1:121 packs) of Reginald Barclay. There was another range of R+ (33% more rare than the normal rares) and 12 more Dual-Affiliation card pairs.
Dilemmas
A dilemma is a problem or obstacle personnel must face when attempting to complete a mission. They are your main tools for preventing your opponent from solving missions and scoring points. They are placed under missions at the beginning of the game, to be discovered later. Planet dilemmas can be encountered only at planet missions. Space dilemmas can be encountered only at space missions. Dual dilemmas may be encountered at any mission.
Doorways
Doorways represent a physical door or a passage to another time or place. They open up side decks, link different spacelines together, allow special cards to be played, and more. Most doorways are seeded (they enter play before the game begins), but many doorways can be played during your turn.
Equipment
Equipment cards represent portable tools and other devices. Your personnel carry Equipment to add skills, improve attributes, or do things they otherwise would not be able to do. Like personnel, equipment often have characteristics.
Events
Events and Incidents represent developments within the universe. Objectives represent tasks you may complete, usually for points or some other benefit. Although they have different names, they all function the same way. While most events, incidents, and objectives have lasting effects, a few say to discard them after use.
Facilities
Facilities are installations throughout the universe. Your ships, personnel, and equipment typically enter play at one of your facilities. Facilities are usually well-shielded, and can extend their shields to friendly ships that dock at them.
Incidents
Events and Incidents represent developments within the universe. Objectives represent tasks you may complete, usually for points or some other benefit. Although they have different names, they all function the same way. While most events, incidents, and objectives have lasting effects, a few say to discard them after use.