Second Edition - Core Set

A reboot of the original Star Trek Trading Card Game from Decipher Inc., Star Trek: The Collectible Card Game (CCG) Second Edition was published in 2002 and was the final edition published prior to Decipher Inc. going out of business. It was published for five years through 2007 with over ten expansion sets published in that time.
This base set consists of 415 cards, some of which were only available in Starter Decks and notes so with an "S" rarity. Second Edition features characters, events, and ships from all the Star Trek Series up through Star Trek: Enterprise as well as the Star Trek film franchise.
Dilemmas
A dilemma is a problem or obstacle personnel must face when attempting to complete a mission. They are your main tools for preventing your opponent from solving missions and scoring points. They are placed under missions at the beginning of the game, to be discovered later. Planet dilemmas can be encountered only at planet missions. Space dilemmas can be encountered only at space missions. Dual dilemmas may be encountered at any mission.
Equipment
Equipment cards represent portable tools and other devices. Your personnel carry Equipment to add skills, improve attributes, or do things they otherwise would not be able to do. Like personnel, equipment often have characteristics.
Events
Events and Incidents represent developments within the universe. Objectives represent tasks you may complete, usually for points or some other benefit. Although they have different names, they all function the same way. While most events, incidents, and objectives have lasting effects, a few say to discard them after use.
Interrupts
Interrupts represent sudden developments or unexpected changes of fortune in the universe. Unlike other card types, Interrupts can be played at any time between other actions -- even during your opponent's turn! Interrupts normally have a short-lived effect, and they are automatically discarded after use (unless the card says otherwise).
Missions
Missions represent locations within the cosmos. Each mission has a span, representing the distance that must be traveled to visit or pass this location. Some missions are Planets, where personnel and equipment can beam down to the surface. Others are Space missions, where everyone remains aboard their ships.
Personnel - Bajoran
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Bajoran.
Personnel - Cardassian
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Cardassian.
Personnel - Federation
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Federation.
Personnel - Klingon
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Klingon.
Personnel - Non-Aligned
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Non-Aligned.
Personnel - Romulan
Personnel are your primary resource in the race to one hundred points. Personnel solve missions, face dilemmas, staff ships, and fight battles. These personnel are affiliated with the Romulan.
Ships - Bajoran
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Bajoran.
Ships - Cardassian
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Cardassian.
Ships - Federations
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Federation.
Ships - Klingon
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Klingon.
Ships - Non-Aligned
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Non-Aligned.
Ships - Romulan
Ships move your personnel and equipment around the universe. You also need ships to attempt space missions. Like personnel, ships have affiliations and these Ship cards are affiliated with the Romulan.